How to develop an app

We live by our phones. It seems there is an app for everything these days, but what is percentage of the apps that you have ever installed on your phone that actually stay? Must be something that makes them special among tons of similar apps. Could be the app’s design quality, usability, smart idea behind it, or all at once.

Where to start making an app

Every now and then, you come across the idea of building an app that is unique and truly yours. We’re sure you’ve had those conversations with your friends, where you all get fired up, pile up ideas, and deal on starting tomorrow. It never happens though eventually… And here’s why:

Appealing, modern, fast, and smooth applications take time to develop.

More importantly, they take money while you are not even positive they will ultimately generate revenue! Is it always a gamble, or are there ways to plan it out, put on paper, and then implement?

Car washing is the app we made from scratch

As a design & development agency being in the business well over a decade, we’ve seen the rise of mobile platforms, believed and invested into it, and generated a good amount of knowledge as well as some battle-tested experience in building mobile apps for iOS, Android, Windows, and even Google Glass and some other weird stuff. Whatever it is, we take professional approach to any idea, study it inside out, market validate it, strategize, and then implement it.

Certain things have to be taken into account when you elaborate on your app idea:

  • Who you are making the app for.
  • Why they should use the app.
  • What defines the app.

These are crucial points that will help you avoid a lot of headache and aftermath regrets. Exploring the idea is easy, but validating a product is much harder. You may be biased and blinded by your desire to accomplish the idea you had in the back of your mind for years.

This is where you call a good business analyst. Not only they are capable of validating the product from the perspective of the industry, but also present stats and the likely dynamic. In other words, have your idea taken a look at and figure out whether it is worth a shot.

Say, it is. Now to the fun part.

Mobile app building stages

Strategize your application development

Most apps are based around one significant idea that becomes the driving force of the startup. Early on it’s about delivering the MVP (minimal viable product) and then, building off of it. It’s good if the founder has a vision of how the startup is going to grow.

Image credit: LS

Other than that – it’s vital to have a strategy, prioritization of accomplishments and long-term goals. As a general guideline, you need to figure out which things come first and what the possible outcomes of your decisions are.

Define information architecture of your mobile app

Even though building an application is a creative process, it has to be handled like business. Otherwise, you risk compromising usability and may have to deal with lots of workarounds in future. What you want right off the bat is establishing a good name for your product.

The movie-based approach would be guys wireframing the app idea in a dorm room and inventing screens as they come. In reality it doesn’t work like that. Information architecture has to come first. If you are familiar with business startups in retail for example, they don’t start with designing shop interiors and open/closed signs. What they do is meticulously elaborate on their business processes which are essentially huge maps of reactions and effects triggered by different user actions.

Information architecture structure for Arthur W. Page Society

The output you produce over multiple iterations of information architecture definition is arguably the most important asset you get. It is the core of your project that designers, developers, and testers are going to stem their work from. Not to mention, your UX incubates here.

Design Visual, Think UX

Let your creativity shine. This is where the project gets its face. You have your information architecture structured, the chains of actions put down, now you need to bonify them into wireframes.

Wireframes are future application’s blueprints, infused with user experience. Defining information architecture is a technical process with business in mind, but wireframing stage humanizes the IA maps. Some of the decisions might be changed to aid usability, visual appeal, and empathy.

Application wireframing we did for OMGene

Wireframing the app is the job for a UX designer for the most part, because their primary goal is to create a flow that would take a user through the app by providing an intuitive journey and a pleasant one. User experience will then dictate the UI hierarchy.

Compose Interface

This is where your application wireframe grows muscle. A lean structure with clear-cut UX circulation requires an engaging form to be displayed on.

This is where you come up with the mood and taste of your app. Brand representation depends on the design composition choices, so make sure the UX is delivered by the UI that is clear, perceptive, and simply beautiful.

A dribbble shot of an app we did for Tickets App

Put your app into code

This is the actual building process also known as, development. Perhaps, technically the hardest and the longest part of app creation. It involves frontend, backend development, scalable potential, peripherals, add-ons, and all sorts of tweaks making the app behave according to the pathways set on the previous stages.

The number of technologies engaged, hours and lines of code put in depend directly on the objectives and the caliber of the project. If you are dealing with a startup, the development approach will be different, not just cheaper and faster than a middle-market or an enterprise initiative. The startup app development goal is always to deliver the MVP (minimal viable product) at a reduced cost and make a statement. However, you don’t want to have a product that if succeeds requires complete rebuild. The essence of your app has to shine through regardless of the metamorphosis it takes with time. A good example is Twitter that used Ruby on Rails framework to get started and switched to some more complex technologies after they blew up.

As for the middle-market and enterprise solutions, it takes much more time and management due to the fact that multiple teams will most likely be engaged. The focus area here is a long-time perspective and growth opportunities. The scalability potential along with code dexterity are the main priorities as the goal at these niches is straight business.

Test your app and test it again

There are three ways to test your app and each one adds to another, so the more prolific you are with your testing ethics – the better product is bound to be delivered:

  • Manual testing. This type of testing involves perceptual work. You test usability by running through navigation and content all over again with different levels of intensity. You also apply exploratory testing as a form of free-roam through the app to get the feel of the UX your app has to offer.
  • Automated testing. Involves unit and functional testing over multiple rounds of continuous integration testing of all the components installed.
  • Ad-hoc testing. The least formal type of testing that an literally be performed by anybody as no special tools or documentation is required.

Important thing we’ve learned along the way is you can never underestimate the power of testing and QA. Just don’t leave it for the last moment.

Shout your app out

Marketing. At this point you’ve done your research, know the market back and forth and you are ready to launch the product that is going to change it all. The question is:

How is everybody going to find out about it?

The strategic steps you pointed out early on are the streets signs that will guide you to your marketing goals. The implementation is more of a sales job. There should be no problem marketing your product if you have an extensive knowledge of the industry and your target audience.

It is important to have your marketing going while the project is still in the works because the information you may gather while doing the PR for your product might be useful and potentially enhance your application that is still being crafted.

Release the Kraken

So you’ve made it. The app is on the market. But your work is far from being done. Time to analyze download rates, locations, feedback, hashtags, and any type of buzz your app has generated. There is no better way to evaluate your work other than the battle test itself. Don’t be afraid to change, fix and patch things, as these are your best teachers.

Our Equalizer app

There is no book on how to make a great app and this is what makes the process exciting – it is the crossroads of technical challenge, artistry, and innovative marketing.

Can you execute them all to their finest? We can. Now let’s put together the greatest app ever. Your app.

Shakuro | Web Design & Development

19 Replies to “How to develop an app”

  1. Step-by-Step Guide to Planning Your App

    Here's what you need to develop an app. Make your plan so it can be executed and done right! Write down this information, draw up your app sketches, and hire a good mobile app development company to take care of the rest. Here is what the development company needs from you, and what you should think about when developing your app.


    Part One: Specifications

    A. App Goals

    B. Target Audience

    C. Business Plan and Goals

    Part Two: Sketch, Layout, and Design

    Part One. Specifications


    1. What is the overall goal of your app?

    Example: The issue/problem is that service is slow and not optimized.

    2. How does your app address the issue or problem?

    Example: The app will help us run our professional taxi service for pets in an efficient manner.

    3. What solution does your app give?

    Example: Clients can order a taxi through the app. It will find the nearest taxi in the system and send the taxi driver an invitation for new trip. Locations and trips of all taxis in the system will be tracked. Clients will be able to pay for trips through app.

    4. If you have multiple goals, prioritize them. Which goals are more important?

    Example: Client-side app. Allowing client to order a taxi from specific location. Also, a tracking system that finds the taxi closest to client location. Less Priority: Allowing clients to rate drivers.


    1. Who are your users?

    Example: My target audience are pet owners requesting taxi service; and employees: system admins receiving taxi orders and dispatching to taxis.

    2. How many users are you expecting?

    Example: I'm expecting 2000+ clients and 3-5 employees that will use the app.

    3. What are your users' requirements? Why are your users using this app? What do they need in order to be satisfied with this app?

    Example: My users' requirements are that they want to order a pet taxi service from any location in a quick and simple manner. They want to know how long it will take for the taxi to arrive. They need an app that will save them time and be fast and easy to use.

    4. What technologies do your users' use? Are they Android or iOS users? Both? Will they need to access their account online through a computer?

    Example: Our clients are mostly iOS users. They will access their account though the mobile app.


    1. How many clients do you plan to start with? How many new clients do you hope to gain? Over what period of time?

    Example: We plan to start with 100 pet owners and increase our client base to 2000 in a span of two years.

    2. What are your future plans to expand this project? What features would you like to add in the future to this project? What other projects would you like to start?

    Example: -We would like to add a driver-side feature to the app that allows the driver to accept or reject a trip.

    -We would like to add a feature to allow clients to pay for their trip with credit card via the app.

    -We would like to create an additional system that would allow our clients to order veterinarian services to their homes.


    Determine what your app will need.

    Log-in system?

    User profiles?

    Geolocation services?

    Payment Processing?

    1. Which mobile platforms would you like your app to support?

    Example: We would like the client side of our system to use only iOS platform. The drivers-side app will only be Android. There will also be an admin portal or back office for our system admins where they can add and remove drivers to our system.

    2. Do you need push notifications?

    example: Yes. We would like our client to receive a notification when their driver is 5 minutes away from their location. We would also like our drivers to receive a notification when they are invited to accept a trip.

    3. Will your app need to be able to support integration with other websites?

    example: Yes, we would like our clients to be able to sign in either with their Facebook or Google accounts. In addition, clients need the the ability to sign up directly with us.

    Part Two. Sketch, Layout, and Design

    Turn your ideas into pictures. Putting them down in an organized and logical manner will help you conceptualize how your app will look and work. You'll need to figure out how many screens your app will be made of and what each screen will look like. This will also help with a nice flow to your app for a flawless user experience.

    Minimum Viable Product:

    Focus on your minimum viable product (MVP) at first. The MVP includes only core features that allow your product to be deployed–and no more! Developing your MVP helps deploy your product so it can be tested for customers' interactions with the app. It allows for feedback at an earlier stage of development which means saving time and streamlining when certain areas might need tweaks or changes. So design your app will this in mind; features can always be added later. Keep it simple and save yourself time and money down the road.


    Wireframes are the skeletons of screens. They provide a structural look of the layout and usually are simple line-sketches.

    Imagine that you are the user of your app. Typical screens of many apps include: splash screen, registration/log-in, tutorial, home screen, and settings. Keep in mind user experience.

    The user experience is made up of the user's perceptions and feelings before, during, and after their interaction with your mobile app. A good user experience means a successful app. Clean and intuitive apps are most successful.

    Most popular apps follow a similar pattern. To view a list with examples of successful patterns, visit

    1. What is the first screen you see when starting the app?

    Example: When opening the app, the user is directed to the splash screen. A splash screen is usually a logo of the app while the app is opening and launching.

    2. How do they start the path of the app?

    Example: The user either registers or signs in.

    3. Continue the practice through the entire app.

    If you get stuck and realize you are missing a function or button to the next screen, make sure you add it into your sketch of that screen.


    While working on your wireframes, you should also create a storyboard for your app. A storyboard is a directional graph that indicates how the user can navigate from screen to screen.

    ex: Sign-Up Screen, First Screen (Splash Screen), Log-In Screen


    The final phase of your app design is selecting a general color scheme and branding.


    After completing these steps you should have:

    1. An outline of your app idea, target audience, technology requirements, and business goals.
    2. A practical idea of how the app will run and rough sketches (wireframes) of each screen, along with a storyboard that shows the flow of the app from screen to screen.

    The final step is up to us! Send us your outline, and the sketches (wireframes) and storyboard, and we'll get to work! Your app can be done in about a month–up to 6x faster than any other company is able to do!

    Contact us to get started by emailing We offer free consultations and we're happy to help you during any stage of the process. Our website also has some handy information and tips to help guide you. Happy planning!

  2. If you are interested in building (i.e. programming/coding) a mobile application from scratch, you would be better off to build it using some kind of hybrid language that will allow you to build it as a ‘web’ application and then deploy on mobile devices. Hybrid apps are a great alternative to native app languages (like xcode for iOS and android studio for android apps) because you only have to develop the application one time. If you wanted to build your app natively, you’d have to redevelop it from scratch for each type of mobile device operating system you want your app to work on (iOS, Android, windows, etc). I wrote an article on why I think Ionic framework, a hybrid app framework, is pretty great. Read it here, please feel free to give feedback!

    If you want to use one of those “DIY” third parties where you just kind of assemble the app using drag-n-drop, there are some pretty speedy third party visual app builders that can put together a decent (what non-devs would call decent) mobile app that you can push to the app store (follow all the rules[1] and pray to the app gods that your app actually gets approved the first time around. It won’t probably, and you’ll need to tweak it, but that’s ok and you’re still a good person.) Marketing totally worked on me and I just read a post on Smashing Mag sponsored by Dropsource today, so I will congratulate them on their PR by using them as my example.

    Lastly, there is the option of paying a professional to develop a clean mobile app for you. This route is certainly pricier, but unless you plan to code the app yourself, and if you think that time really is money, it would probably be the most cost effective route. If you do decide to bring it to an expert, go in with a budget and end product in mind, be as clear as you can with your expectations, and make youre serious about the development of your app before asking for a dev’s help.

    Happy to answer any further inquiries. Thanks for your question!

    Marissa @ Zymo Interactive


    [1] App Store Review Guidelines

  3. App development is not easy as it is look like , every thing should be in a proper manner.Android is a standout amongst the most broadly utilized versatile applications.

    Android is an open source in nature and to incorporate it and grow outsider application is relatively simple and less expensive. With developing notoriety of Android, more individuals are changing to Android based advanced mobile phones and along these lines there is a colossal request of Android application improvement in the market particularly to develop different imaginative Android applications alluding the necessities of various business sorts like Business situated applications, archive peruses, Android amusement applications, sight and sound applications, Social systems administration applications, excitement applications, Android OS capable sites, security applications, GPS following, travel applications, Utility applications, and so on.

    Steps to develop an app :

    • Define your goal (imagination)
    • Identify your goal and features
    • Keep in mind the revenue
    • Design of your app
    • application platform
    • Integrate Analytics tool
    • Choose beta testers wisely
    • Define target customer
    • Bug correction
    • Deploy the app
    • Capture metrices
    • Upgrade app with improved features
    • Marketing (SEO, ASO)
    • Perscitus Solutions is a pioneer in Mobile Application Development. We have been serving customers, who work in this circle. With developing interest for cell phones and other handheld gadgets, the interest for fitting and helpful applications has likewise developed. To cook for this expanding interest of Mobile App advertise, JGS offers Mobile Application Development answer for its customers. We offer this administration on Android
  4. Follow these 10 steps to go from idea to app store:

    Step 1: Research and Brainstorm

    Your idea is probably pretty good. But in the startup world, what you don't know can hurt your chances of success, so be sure to do your homework.

    Also, you'll need to come to grips with the fact that there is competition. The horse was the competitor to the car. MySpace was Facebook’s competitor. The hyperloop competes with the BART, plans trains and Uber. There are always other products/services that cover similar ground to at least some of what your idea does, so learn how they work and ensure your app works even better.

    Additionally, it's better not to be a copycat. Invest your time, energy and money into something that is new and rings true to you, the product owner to build something great (the world doesn't need more Samwer brothers).

    Follow these 3 steps for competitive research:

    1. Find 3 competitors.
    2. Matrix their features against your idea so you know what is necessary to compete and where you may be able to differentiate.
    3. Talk to users of your competitors and people you know would be your users to see what they like/don’t like. Also, ask them whether they would pay or switch from a competitor based on your differentiator features to understand the true value of your trump cards.

    Step 2: Document

    Next, make sure that all your ideas and research is captured in some cohesive, sharable text form.

    • Create a feature list, which is a bulleted list explaining what you want people to be able to do, such as sign up, add favorite recipes and share recipes with friends.
    • Imagine 3+ user stories of potential people and how they would interact with your app.User stories are only tied to the semantics of an application, not the presentation. For example, they would never include information about the way a login button looks, or where a login button is located on the screen, but rather that the user "has the ability to log in."
    • Get a little more descriptive and add more detailed business requirements of how the app should work.Business requirements are a further refinement of your feature list into how the actual functionality in your app will work (maybe that’s signing up with gmail or facebook or share recipes through email, facebook and text). Usually, this is where the app team can step in to help out, but you can get this task started for them.
    • It’s a must to have user stories and a feature list at the least, because they will help inform the business requirements, which will serve as a vehicle to obtain an estimate for design, development, and marketing costs.
    • By getting everything down on paper, it’s also a great way to find areas of your idea that may be problematic – this isn’t only a smart step to take early on, but it’s considerate to anyone who you want to discuss your idea with in terms of getting their help.
    • You may even find that documenting may wind up completely changing your initial idea! If this happens, it’s not a bad thing at all; it just means that you are really thinking things through and have a more informed idea.

    Step 3: Draw

    Whoever you ask for help, whether that’s a designer or a developer, will appreciate that your thoughts are organized in some way, shape or form other than in your head; and visually is the best way for you to explain what you’re thinking.

    The designer will probably end up re-doing your designs with their eye for mobile-specific UX, but that’s okay and it’s also okay if you don’t have great drawing skills – it’s better than just text, believe us! The point is to convey your idea to the app team in the most effective way possible.

    Step 4: Design Wireframes

    Wireframes are what a UX designer will do with your feature list, user stories, and the business requirements.

    Wireframes are really only meant to represent the way that a user can navigate through an app, as well as “bare bones” information on each screen. These are the designer’s first take on how the flow of your app will work, and aren’t supposed to include colors or any sort of styling.

    It also works the best if a professional designer is the one to come up with the wireframes, as she/he will end up using them when it comes time to create hi-resolution mock-ups.

    Wireframes will remain useful to you, regardless of the timeline. They can even be repurposed if needed, which means that their value is fairly independent of other steps in the project.

    Be careful not to rush this step! This is basically the first tangible deliverable that involves anything related to a mobile application (as business requirements are usually platform-agnostic).

    Additionally, it's important to get all your feedback on how you want the user experience to be to the designer during this stage, because changing the way the UX works after this is done or after development has begun is painful. Again, don’t critique how the wireframe looks because that’s not the purpose at this particular stage.

    Step 5: Design the UI

    To create the UI (or user interface), the designer will work on making the app look and feel good and producing hi-resolution mock-ups; the UI is meant to represent the branding of your application through specific colors and fonts.

    Good designers will be very intentional about which colors they choose to use for various functions in an app. For example, delete buttons (or other buttons of a destructive nature) will often be red, as opposed to a green or blue.

    Another benefit of having hi-resolution mockups is that they will enable you to get you the most accurate estimate on time and costs, before actually getting down to development. This is because they’ll significantly reduce ambiguity that may lie in the business requirements or even wireframes.

    Step 6: Develop a Prototype

    The prototype is the most basic form of your app that satisfies all the core functionality.

    It’s a good thing to keep in mind that a prototype is not meant to be 300% bulletproof – if there are obscure workflows in your app that do not behave exactly correct, it is probably still OK to move onto other things that are more important in order to finish the prototype (just make sure to jot that feedback down for step 9).

    On that same note, it’s also important that the level of polish demonstrated by a prototype should be intentional. That could mean that you don’t care about little details in the UI because various pieces of functionality are far more important, or it could mean that a large part of the app’s success lies in how smooth it feels because it’s functionality is simple. It's your call; just be intentional about it.

    Step 7: QA Test

    QA stands for quality assurance, and it means to make sure your app won’t crash or break when it goes live into the app store.

    Quality Assurance testing should be handled by one or more people who are solely focused on it – this means that the developer(s) should not be responsible for all of the testing, which is because they won’t do nearly as good of a job as a QA tester, who isn't preoccupied with development or biased by knowing how the app's inner guts work.

    Sometimes adding a new feature can break a feature that was already there, so it’s important to catch issues as early as possible. This can be accommodated byregression testing, which is when you test the app to make sure that things still work.

    As the product owner, you don’t have to be too involved with the ongoing QA testing of an app, but it’s important that you make sure it is going on, and that the QA and development teams are in constant communication with one another.

    3 of the most important aspects of QA testing involve:

    • Making sure all the UX flows work (e.g. signing up & signing out).
    • Making sure all UI items work (e.g. buttons).
    • Using the prototype for several days and if the app crashes, documenting the steps leading to the crash.

    Step 8: Fix Bugs and Prepare to Deploy

    Before an app is submitted, it’s a good idea to reserve some time at the end solely for fixing bugs. You can think of this set time as a “sanity check” to make sure that the app will work as expected for all of your brand new users.

    This is when everyone who is involved should be testing, or as we like to say, "hammering on the app as much as possible." Take screenshots of your application to use for the app store listing (in both the Apple App Store and Google Play Store), come up with a description and make sure that all of the elements or the app listing are squared away.

    Step 9: Invest in Marketing

    Naturally, it's important to get the marketing right, so that you will see a return on all the effort put into your idea up until this point. It's best if you have a marketing budget, but if not here are a few ways to get the ball rolling for free:

    1. 1 month before launch:Build a splash page that people can visit to get more information such as teaser pictures, text and a video, but leave the content sparse to keep anticipation high. Write some blog posts to build awareness and gain SEO traffic, too.Capture email addresses using mailchimp from people who visit the site so you can let them know when your app is ready for download.Create a couple social pages to post content regularly to. But don’t go overboard! Make sure you can manage them all. Instagram is the number 1 B2C app channel, but Facebook and Twitter are popular as well.Talk to publications or influencers beforehand to ask for their support in spreading the word and try to get a shout out for launch day.Use the right keywords in your app listing to increase chances of getting ASO installs (not just brand name but descriptive words like recipe or cooking instructions).
    2. On launch day:Send an email out and post on social letting people know your app is live, with a link to download it.Ask all your friends to download and rate your app. Downloads and ratings not only improve your app’s visibility, but also encourage others to download it via social proof.Change the content of your landing page to provide more information about your app and your live download link.

    Hire a professional agency to help set up and execute a marketing strategy if you need help.

    Step 10: Launch!

    Pop some champagne – and then get back to the grind collecting feedback, spreading the word and adding features 😉

  5. If you want to develop your own application, the first thing to do before you even start looking for developers and funding, is to clearly shape the core idea and identify the main features of your future app. Some of good things you can do at this stage is to review the stories of some famous but not really succesfully launched apps and try to learn from their mistakes:

    • Find a catchy name for your app, you have to do it as early as possible, because afterwords you may be too busy with the development hassle and may simply have no time for inventing a good name. However, as the development goes you already can start a marketing campaign and engage some users for testing the early version of your app. This is hardly possible without having the core identifiers such as name, logo and slogan.
    • Focus on building the core functionality of your app first. Sure, if you want to build a succesfull app you will have to offer some cute new features. However, if those features do not constitute the core of your app and only provide additional value to the main function, like messaging or shopping, you’d better postpone them till a later stage and, at first, properly implement the main functionality. Otherwise, the key functions of your app may be lost among additional frills and you may run out of money before you have a functional version of your app.
    • Carefully think over the logic and flow of your app. If gaps and inconsistencies in logic are revealed in the course of development it may result in significant additional expenses and delays.

    Here is an article with some examples of apps and products that could be succefull but did something wrong: Developing a Product that will Rock

    When you have this in place, you can proceed with contacting some reputable developers and request a quote for building an MVP based on your key requirements. This will allow you to get an idea of how much money you need to get started with the development and which technologies to use to build your app.

    1. First of all we gather all info about the idea
    2. After launch the research about app competitors and targeted market
    3. Create a Technical Specification and wireframes

    4. After agree on the research and the spec we divide the development process on Sprints and show the result at the end of every Sprint:

    • Sprint 1: UI design + Server side development + Testing
    • Sprint 2: iOS/Android development + Testing
    • Sprint 3: iOS/Android development + Testing
    • Sprint 4: iOS/Android development + Testing

    5. And launching the app based on the marketing researech.

    Hope this was helpful

  6. Simply stated, you need to have it coded. You have multiple choices, but native apps are the best (for a myriad of reasons). When looking for a mobile app development team, you need to think about so many things it can feel daunting. The Minimum Viable Product (MVP) is the first thing you will develop. This will require you to find the core service you will provide to your users. After you have that plan, you will need to find a developer.

    Development firms vary in size, location, price, and practices. Everything from boutique firms in the US and around the world, to large firms can develop your app. You will also find a similar range from, let’s just say ,“sketchy” through great on an ethical scale. You MUST be convinced and trust that your coder’s vision is the same as yours. We have run across many people wasting time and money on a firm that delivered a product that was nothing like they wanted, but technically counted as finishing the project. This brings up the next point, documentation.

    Mobile app development is an iterative process (more on that here). The very first thing you must develop is your MVP or Minimum Viable Product (more on that here). This is the core idea you are after. Feedback from the MVP will go back to a coder (hopefully the same firm) for development. The documentation that you should require is the instructions to the code. This will greatly improve the time to develop your next iteration should you choose to use another firm. Not having these instructions can lead to utter chaos and it is best to ask up front about documentation. We have had clients have this issue and need to rebuild from the bottom up, costing time and money. As you can tell, the process of app development is ongoing and pretty tough to fill with just one person until you can afford to pay top dollar for an in-house team.

    You have many options, but look around Our website is here: Blast Off Apps | App Development for Android and iOS, we love talking to people about their ideas, we’d welcome yours!

  7. Here are couple of pointers to think about before jumping into app development stage:

    Building native apps are costly. Especially if you are going for iOS & Android think + $20K for a very simple app (Working with an agency). If you are looking for agencies in SF, NYC etc price will be somewhere around $50K for a simple app and upwards for more complex apps.

    Would you consider building a web app first to test your idea? Would be a lot cheaper and way faster to develop. You can build a web app that feels and acts exactly like a native app which works on browsers instead of an App Store build.

    You can simply test your idea and see if people are really interested in this service. If it scales and if people really dig your idea then you can always sink in more money and build the native apps around it. Or better you can show your results to investors and get funded to build your mobile app since you have proof that your idea is generating users/interest.

    There is nothing worse then investing +$40K and months of work to native mobile apps that doesn't get any download and generate any interest.

    I have seen many appreneurs investing all their money into their app idea only to shut the whole business down after a year or so since their idea never picked up.

    If you still want to build a native app then I suggest building an MVP (Minimum Viable Product) first to test the market before investing into a full product.

    If you want to learn more about MVP's and how to validate your app idea before investing a lot of money into an app take a look at this article. It should give you an idea of what I am talking about.

    Now, if you already made up your mind about your mobile app and its development time you should consider the following steps before writing any code:

    1-) Market Research

    2-) Plan your app right

    3-) Understanding/Knowing your Audience

    4-) Early User Feedback

    5-) Considering Minimum Viable Product (MVP)

    These steps are crucial if you are planing to build a serious app since you will run into a lot of problems if you do not plan things right from the beginning. Mistakes during the coding stage will cost you time and money if you don't plan things right.

    If you want to learn more about the 5 steps mentioned above and Important Things to Consider Before Building you Mobile App you can take a look at these articles. That should give you an idea what app development process looks like besides the development stage.

    • 5 things to consider before building mobile apps
    • 8 things to plan for before developing your mobile app

    Overall you need a solid strategy and a solid plan not to waste time and money on development. Once you plan everything then development stage will be a lot more smoother.

    Ok now back to your question, “How do you develop an app?”. You either code the app yourself, hire a freelancer which I wouldn’t do or hire an app development agency.

  8. Tentronix : Mobile apps can be developed in various ways depending on your business needs and preferences. It all comes to these three questions:

    1.What do you expect from a mobile app

    2.How would you justify the app development and

    4.When do you need the app by, time is an important constraint in deciding how to develop an app.

    Take a look at five business Mobile App Development Tips you need to learn now , to get a good insight about how to develop a mobile app for business.

    In terms of technology most common platforms and technology required for them is as follows:


    Android : JAVA , XML as languages and Android Studio as IDE.


    iOS: Objecctive-C or SWIFT as a language and X-code Tools also, not many tell but you need a mac computer as well with latest OS X version installed.


    Windows : .Net platform along with C# as the language and Visual Studio as IDE

    You can also have a look through the five rules of mobile app development for understanding how to design a brilliant app.

  9. If you are creating an app that uses static information (meaning no data coming from a server or database), Cordova or PhoneGap are easy ways to create apps, especially if you already know HTML and CSS. You can use things like Bootstrap and other frameworks to create a UI for the app.

    • If you are trying to make cross-platform apps, specifically for iOS, Android, or Windows, Cordova would work, but I'd also recommend Xamarin, which can target multiple operating systems.
    • For games that are going cross platform, the best option is Unity. It has the most options and there are some great tutorials on how to learn it. Plus, it uses C# which is a good language in general to work with (and is also the language behind Xamarin).

    But, the best way to make an app is to learn the basic SDK for the various platforms. For iOS, that is the iOS SDK, for Android, it is the Android 6 SDK, and for Windows, it is the Universal Windows App SDK for desktop, tablet or phone. While it may seem daunting to learn all of that. If you are planning to make more than one app, or enter into that field as a career, learning the SDKs, languages and tools for each platform is the best, and most viable long term way to be successful.

    To know more details:Buy app reviews

  10. Hi,
    you must first have an basic idea about your purpose. If you just want to do some practice with small apps/sites, you can directly start making it and exploring continuously.

    But if you really want to make very good websites, you have to learn new languages for that like Javascript, XML, etc. for websites, and JAVA/C#, objective C for apps according to platform.
    Nowadays, HTML5 and jQuery are also popular for attractive web applications or websites.
    You might wanna go for tools like Dreamweaver for website development, wordpress for the same if you want go for personal blog or something like that.

    Eclipse or Android studio for android app development, Unity is also good tool for cross platform development.
    You can also do development in python if you wish. There are many libraries available for that.

    For reference :
    Learn to Code by Doing – Code School
    Online Courses and Nanodegree Programs to Advance Your Career

  11. Hi,
    thanks for the question

    All begins from collaboration, communication and finding priority goals and needs of project.
    We put ourselves into  clients' shoes and it always helps us deeply understand the target of the app.

    We can highlight some phases of an app development:

    Discovery and prototyping
    You can have millions ideas of an app development process, but you should compile all of them and choose the right one that seems the most promising and practical.
    As for prototyping – it will help you to define a concept in visual terms.

    Design your app and prepare for development.
    From this phase starts real work on your app.
    Before you start to code the app – it must be created UI (user interface) and UX (user experience).

    Phase 3 – building an app
    When is the strategy is complete, the stage is set, and you have your design – you can start build an app.

    If you have a team you can use Agile. About Agile you cab read here Agile Methodology
    Agile is the preferred approach for mobile development due the importance of collaboration, transparency, and rapid iteration to adapt to change.

    Phase 4 – test your mobile app.

    Testing phase is devided into 2 parts:

    7.1 UAT testing. User acceptance testing is a process to discover whether your mobile app works for users.

    7.2 BETA testing.  Make your app available for a beta trial, either through an open solicitation for participants or the enrollment of previously identified groups. Feedback from beta users will help you determine whether or not the app’s functions are operating well in a real-world environment.

    Phase 5 – App realizing.

    Now you can realize your app on a free voyage.
     It can be iTunes (for iPhone users) or Google Store (for Android users).

    That's all 🙂

    We do every phase for our projects and our clients are very happy with results.
    That's why our team is expert in  apps development.

    As we have a rich experience in developing apps of different size and complexity, feel free to ask questions about how is better to implement some functionality or ideas for your future app (whether it will be Android or iOS – we can handle both).

    We can offer you а full cycle development from scratch through all the stages up to successful launch after provide you with free supporting.

    Happy floating in an app building!)


    Roll'n'Code team
    Roll n Code

  12. There are four basic components that go into developing an app:

    1. Product Management
    2. Product Development
    3. Product Design
    4. Product Marketing

    Each of these are key to creating a successful app that you can put out into market for users to download and use.

    I don’t have any courses available on all of these (I teach app development and product management at and LinkedIn), but I do have a beginner’s course available on the overall process on making Windows apps. The tools are different than iOS and Android, but it might be helpful. I’ll have a course out on product management in October, so check the site then.

    Here is a link to the Windows course: Learn Universal Windows App Development: The Basics |

  13. You can get somebody like me to do it for you or to help you out 🙂

    On a serious note, you’ll have to go ahead and learn a programming language and a framework that suits you.

    In general, if you’re a beginner I'd say learining Swift would be enough to help you make iPhone apps and Java for android.

    Programming isn’t as hard as it seems 🙂 There are a lot of great tutorials, blogs, guides, courses, videos everything out there to help you. I thought myself all that I know so I’m sure you can too.

    Some good sites to look at

    Udemy Online Courses – Learn Anything, On Your Schedule – Paid/Free Courses

    Android Tutorials for Beginners – Android Tutorials

    Tutorials for iPhone / iOS Developers and Gamers – iOS Tutorials & Swift

    How to Make an App for Beginners – Code With Chris – iOS & Swift

    learn to code iPhone and iPad apps with free Swift 3 tutorials -Swift Tutorials

    Stack Overflow – Where Developers Learn, Share, & Build Careers – Use this for help if you need any 🙂

    The list is pracitcally infinite but that should be enough to get you started. Just note to publish apps on the App Store (iPhone) you need a developer licence for $99 each year and android is a once off fee of $25.

    Learning to make apps is quite a long process and takes a lot of commitment but is something that about anybody could do!

    If you’re not up for it then you can get me to do the job for you! Email –

  14. Hi Jen,
    Let me give you the answer from both technical and marketing perspectives, because both are equally important.

    • To develop an app use Apple's own programming language SWIFT – Swift – Apple Developer
    • To gear up your app marketing skills you can buy this book by Charlyn Keating on Amazon – The Appreneur Playbook: Game-Changing Mobile App Marketing Advice from the Pros 1, Charlyn Keating – and watch 30+ video interviews with the Appreneur Summit here The Appreneur Summit. I was one of the speaking on this summit this last spring. It's full of practical suggestions for you to dive into.
  15. In today’s fast paced world, the mobile app market is expanding by leaps and limits. Consequently, mobile marketing is becoming more competitive. To ensure the visibility of your app in such a complex situation, you need to be very particular about the approach being followed for mobile app development. To create a successful mobile app you need to follow a systematic approach to app development. We have summarized 10 steps to create a successful mobile application to help you out in this process.

    1: A great imagination leads to a great app

    2: Identify

    3: Design your app

    4: Identify approach to develop the app – native, web or hybrid

    5: Develop a prototype

    6: Integrate an appropriate analytics tool

    7: Identify beta-testers. Listen to their feedback and integrate relevant ones

    8: Release / deploy the app

    9: Capture the metrics

    10: Upgrade your app with improvements and new features

  16. Well, the if you could have elaborated a bit which sort of application you want whether it is a M-commerce or Food ordering or some other native app, my answer would have been precise.

    But to give you a some market perspective, if you want to get your customised mobile app, you can check Cygneto Mobile Ordering, which comes with the following features:

    • Custom design & Features
    • Create your own product catalogue
    • Run your own mobile campaigns, channelise budget and promote your store
    • No time waste in development, ready-made platform with support services

    With this solution, you can save your time as well as cost of application development since the solution helps you get your own business application. You also get a web-dashboard from which you can monitor/generate multiple reports and decide upon.

    To know more, click here:

  17. I appreciate you being explorer here. First of all, you need to know what languages are used for apps and websites. As you know HTML, you would also have come across javascript, XML, CSS which are the basic one must know for a static web page design. There are websites which are not static (informative) in nature but database driven and user interactive. Here you need to know programming languages like PHP, .NET, Java, Ruby on Rails and many others. Any one of them can make you able develop a database driven website with a good knowhow of database like MySql, MS SQL, Mongodb etc (Database managemnet systems)

    So in a nutshell you need to know:

    — Markup language
    — Client and server side Scripting languages
    — Databases programming

    Next, about the mobile apps, an iOS app is written using Objective C language while an Android App is done using Java. Here also you need to know the database prigramming and client/server side scripting for the app to interact with the server/database.

    Hope this helps!!

  18. The Steps To Getting Started and going Beyond:

    • The best is to start creating a blank application and simply getting it to run on your phone.
    • With this under your belt you can move onto incorporating different activities and the use of buttons to switch between them.
    • From here I would recommend you choose what type of application you would like to develop game or utility. Here you now simply have to research each of the required components that will make up you envisaged application and start implementing them one by one.
    • Before you know you would of learnt enough tools to be able to build and release a professional application

    Take a look at our recently developed application “Fonivation” , which was now published 2 years after starting android application programming.

    Fontivation – Fontivation Widget supplies non stop motivation right to you finger tips. Simply tap on the widget for a fresh motivational quote.

    Fontivation Widget can be easily customized to suit the look and feel of your own personal home screen. A variety of fonts, colors and quote categories are available to the user.

    Fontivation – Motivational Widget – Android Apps on Google Play (Fontivation – Motivational Widget – Android Apps on Google Play)

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